TOUR RULES & REGULATIONS

The Wolfpack Ninja Tour (WPNT) will debut in Denver, CO in 2017.

  • This is a DOUBLE ELIMINATION head-to-head obstacle racing event with a “come-back” bracket.
  • $30,000 in prize money
  • 5 possible divisions to compete in: PRO men’s & Women’s, AMATEUR men’s & women’s and YOUTH (12-18 yrs old.)
  • The fastest times from the QUALIFYING rounds earn the competitor a spot in the final competition.
  • Leaderboard tracks the fastest times and determines the competitors that make it to FINALS.
  • The winner is the first Ninja to hit the buzzer, or the last to be left standing having gone the furthest or the fastest.
  • The PRO MEN’S & WOMEN’S FINALS will have a 16 Ninja Double Elimination Bracket while the remaining divisions will compete in an 8 competitor Brackets on Finals Night.
  • The winner of the Wolfpack Ninja Tour Season will be invited to be a paid full-time Pro Team member.

There are several ways a Ninja can compete in the event overall:Screenshot

  1. Purchase a ticket and attempt to PRE-QUALIFY via the SCORE SHEET (complete 30 of 35 standalone obstacles to earn one (1) WOLF PASS.)
  2. Purchase a WOLF PASS which skips pre-qualifying and allows one (1) attempt at the Pro Course to make the LEADERBOARD and qualify. All competitors are allowed a maximum of three (3) WOLF PASSES (i.e. attempts) at the Pro Course to improve their TIME and SEEDING and make the Top 16 (for Pros) or 8 Ninjas depending on their division for a place in the Finals Race event.
  3. Get an invitation by the Wolfpack Ninja Tour (Tour staff, other pro-ninjas, celebrities, special guests, etc.)
  4. Be part of the Wolfpack Ninja Tour Pro Team.

 

PRE-QUALIFICATION:

Wolf PassCompetitors must complete obstacles as listed on the score sheet and prove their skills on our individual obstacle stations to have a shot to QUALIFY for the LEADERBOARD. 30 of the 35 total obstacle stations must be successfully completed and witnessed/signed-off for on the scoresheet. This does not guarantee you a spot in the finals or a shot at the prize money. Athletes must then post a time that is in the top 16 (Pros) or 8 (other divisions) fastest times of the event for their division on the elevated pro course. Ninjas in the top times will then be guaranteed a spot in the Finals for PRIZE MONEY and TOUR SEEDING. In the case of a tie for a spot in the fastest qualifiers, competitors will be given the chance to race head-to-head during regular qualifying hours to decide who will move onto finals.

Once a score sheet is complete, it may be turned in at the WOLF PASS table for a WOLF PASS COIN which can be used at any time during the qualifying hours (while waves are happening, typically 8am-midnight on Saturday and 8am-4pm on Sunday.) Score Sheets can be kept by competitors for personal recording of obstacle success and qualifying times. WOLF PASSES must be turned in to run the Pro Course, but VIP ticket holders will be given their WOLF PASS COIN back after the competition. There is a 2 hour time limit per wave of competitors for pre-qualification and no obstacles completed after the 2 hour limit will be counted. Athletes that are trying to qualify for the pro race Finals event must post a time that is in the top required time for that division. Athletes that make it to Finals are responsible for showing up for the finals at the posted time otherwise the next competitors in the Leaderboard will be invited to compete.

RULES:

  1. Competitors over the age of 12 must REGISTER to compete in a 2-hour wave
  2. During the competitor’s 2-hour wave, he/she must complete 30 of 35 obstacles to earn a WOLF PASS.
  3. Obstacle stations are numbered and signs provide rules for each station.
  4. There is generally a starting platform and an ending platform.
  5. Competitors must complete the obstacle in 30 seconds or the instructed time limit posted on signage.
  6. Certain obstacles may have a judge.
  7. Competitors check-off an obstacle as complete on their SCORE SHEET.
  8. SCORE SHEETS must be witnessed by two (2) fellow competitors or Ninjas/judges to be counted.
  9. Turn in completed SCORE SHEETS at the WOLF PASS table near the Pro-Course.
  10. Competitors must circle their intended division on their SCORE SHEET before submitting for their first attempt at Qualifying.
  11. Once a competitor obtains a WOLF PASS (either through pre-qualification or buy outright purchase) he/she may run the Pro-Course at anytime during the event before the FINALS Races begin.
  12. Competitors have 2 hours to complete 30 obstacles and may try each station multiple times without limit, but must wait in line each time.
  13. Competitors MAY keep their SCORE SHEET to record their successes and Pro-Course times.

QUALIFICATION:

In replacement of pre-qualifying, competitors may purchase a WOLF PASS which gives the athlete a chance to post a time on the pro course and secure a position on the LEADERBOARD. This is a one chance run per WOLF PASS, however, competitor may purchase up to two (2) additional ‘Wolfpasses’ for up to two (2) more chances at improving qualification times on the Leaderboard. This is limited to three (3) total WOLF PASSES, earned in any fashion, per competitor. Athletes that are trying to qualify for the pro event must post a time that is in the top required time for their division. Competitors that make it to Finals are responsible for showing up for the finals at the posted time. Competitors who are late will be removed from the event, or added to the loser’s bracket at the discretion of the event operators and head judge.

  1. Qualification Runs can only happen for contestants who have pre-qualified with a SCORE SHEET or outright purchased a WOLF PASS.
  2. Competitors turn in their WOLF PASS at the WOLF PASS table and declare their intended division.
  3. Competitor waits in line for a chance to run the Pro-Course.
  4. Competitor steps to the starting platform and has 10 seconds in which they must hit the starting button to start the timer.
  5. Competitor may NOT use truss to complete any obstacle.
  6. Competitors MAY skip obstacles by jumping or swinging past them.
  7. Falling off the Pro-Course disqualifies the competitor and no time is registered.
  8. Competitors MAY use any sized Warped Wall to get to the finishing buzzer.
  9. Hitting the finishing buzzer stops the timer and results in the Competitor’s official LEADERBOARD time.
  10. Some hanging elements may have a swing from the previous competitor, the swinging elements are part of the course and must be used.
  11. If elements are broken, or swinging wildly, Wolfpack Ninja Tour staff will pause then runs and address these issues.
  12. ALL Competitors may ONLY have a MAXIMUM of THREE (3) runs via WOLF PASSES no matter how they earn/buy them.
  13. Two (2) additional WOLF PASSES are available to each competitor to attempt to improve their time on the LEADERBOARD.
  14. Only the top fastest times from the Qualification rounds will make it to FINALS night to compete for CASH PRIZES and GLORY.

FINALS:

The race begins with an electronic starting sound and ends when the fastest Ninja hits the ending buzzer first. The Finals Heats are unofficially timed for record sake and for competitor strategy. Other ways to win are as follows:

  1. The Ninja that goes the farthest wins if one Ninja falls off the course.
  2. In the event of a simultaneous fall, the race will be re-run.
  3. If a Ninja is disqualified by a judge for purposely using truss or other various reasons, the other Ninja wins the heat.
  4. If a Ninja is injured and cannot compete, the other Ninja in the bracket will receive a bye and win by default.

DISQUALIFICATION:

Disqualification happens in the following scenarios:

  1. Truss is used in a non-incidental way and the Judge calls the competitor “out.”
  2. Any aid device, chalk, resin etc. that is not specifically provided by the WPNT is used for a competitor’s advantage.
  3. Performance enhancing drugs are used.
  4. There is purposeful contact while racing that is deemed to be malicious or “non-incidental.”
  5. If a competitor is injured and cannot continue.
  6. If a competitor does not appear at the appointed time for the competition.
  7. If the WPNT event organizers or Head Judge decides to disqualify a competitor for another reason not stated above.

PRO MEN’S & WOMEN’S DIVISIONS:

The top sixteen (16) Pros from the Leaderboard in the Men’s & Women’s divisions will compete on Finals Night at around 6pm as the last divisions to race. There will then be an awards ceremony.

 

Screenshot

AMATEUR MEN’S, WOMEN’S & YOUTH (12-18) DIVISIONS:

The top eight (8) Ninjas from the Leaderboard in these divisions will compete on Finals Night starting at around 4:30pm. The YOUTH will be the first division to race.

Screenshot

ANCILLARY COMPETITIONS:

ROPE CLIMBING COMPETITION

This is a time based competition. Competitors will be racing up a rope one at a time to post times on a leaderboard. The fastest time at the end of the competition day and before the Pro competition starts wins. The winner will be decided by the timer and a leaderboard will be updated online. Competitors are responsible for knowing what place they are in. It is the responsibility of the athlete to be present at time of award (at the Awards Ceremony immediately following the Finals Event.) The Prize is $400 for 1st Place and awesome SWAG for 2nd and 3rd place.

PULL-UP COMPETITION

This is a Total Repetition based competition. Competitors will be doing MAX pull-ups with results posted on a leaderboard. The most pull-ups at the end of the competition day and before the Pro competition starts wins. Pull-ups must be good form and all the way down and up. A station judge will notify competitors of form and only count best-form pull-ups. A leaderboard will be updated online. Competitors are responsible for knowing what place they are in. It is the responsibility of the athlete to be present at time of award (at the Awards Ceremony immediately following the Finals Event.) The Prize is $400 for 1st Place and awesome SWAG for 2nd and 3rd place.

HANDSTAND CONTEST

This is a time based competition. Competitors will be holding a handstand for times posted on a leaderboard. The longest held time at the end of the competition day and before the Pro competition starts wins. “Walking” is not allowed more than 2 hand “steps.” The winner will be decided by the timer and a leaderboard will be updated online. Competitors are responsible for knowing what place they are in. It is the responsibility of the athlete to be present at time of award (at the Awards Ceremony immediately following the Finals Event.) The Prize is $400 for 1st Place and awesome SWAG for 2nd and 3rd place.

OVER 40 CONTEST

This is a speed based competition. Competitors will be racing on the pro course and must have a WOLF PASS to enter times on a leaderboard. The fastest time at the end of the competition day and before the Pro competition starts wins. COMPETITORS OVER 40 MAY ENTER THIS COMPETITION AND A DIVISION AS WELL. The winner will be decided by the time the competitor achieves and a leaderboard will be updated online. As with the normal competition, a competitor may only try for the fastest time a maximum of 3 attempts (3 WOLF PASSES) Competitors are responsible for knowing what place they are in. It is the responsibility of the athlete to be present at time of award (at the Awards Ceremony immediately following the Finals Event.) The Prize is $400 for 1st Place and awesome SWAG for 2nd and 3rd place.

SCORE SHEET

TOUR INFO & FAQ

RULES      PRIZES      PRO TEAM      TOUR INFO      PRICING      KID’S CLASSES      SCHEDULE

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Wolfpack Ninja Tour Pro Team

1 Reply to "TOUR RULES & REGULATIONS"

  • comment-avatar
    Kara Miller
    November 30, 2016 (2:44 am)

    If I purchase the VIP ticket, and it includes the Ninja kids class, would it include me (as a guardian) and a kid or would have to get a separate one for the kid?


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